static void source_BeamChanged(object sender, BeamChangedEventArgs e) { Console.WriteLine("\nBeam direction changed (radians): {0}", e.Angle); }
void AudioSource_BeamChanged(object sender, BeamChangedEventArgs e) { Console.WriteLine("Beam angle: " + e.Angle); }
static void source_BeamChanged(object sender, BeamChangedEventArgs e) { Console.WriteLine("ビーム方向が変わった:{0}", e.Angle); }
/// <summary> /// Get Current Beam Angle /// </summary> private void audio_BeamChanged(object sender, BeamChangedEventArgs e) { _beamAngle = RadToDeg(e.Angle); // We're not using the beam angle information, but this shouldn't be negated worker.ReportProgress(0, "Beam"); }
static void source_BeamChanged( object sender, BeamChangedEventArgs e ) { Console.WriteLine( "ビーム方向が変わった:{0}", e.Angle ); }