static void source_BeamChanged(object sender, BeamChangedEventArgs e)
 {
     Console.WriteLine("\nBeam direction changed (radians): {0}", e.Angle);
 }
Example #2
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 void AudioSource_BeamChanged(object sender, BeamChangedEventArgs e)
 {
     Console.WriteLine("Beam angle: " + e.Angle);
 }
Example #3
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 void AudioSource_BeamChanged(object sender, BeamChangedEventArgs e)
 {
     Console.WriteLine("Beam angle: " + e.Angle);
 }
Example #4
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 static void source_BeamChanged(object sender, BeamChangedEventArgs e)
 {
     Console.WriteLine("ビーム方向が変わった:{0}", e.Angle);
 }
 /// <summary>
 /// Get Current Beam Angle 
 /// </summary>
 private void audio_BeamChanged(object sender, BeamChangedEventArgs e)
 {
     _beamAngle = RadToDeg(e.Angle); // We're not using the beam angle information, but this shouldn't be negated
     worker.ReportProgress(0, "Beam");
 }
Example #6
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 static void source_BeamChanged( object sender, BeamChangedEventArgs e )
 {
     Console.WriteLine( "ビーム方向が変わった:{0}", e.Angle );
 }