void Update() { if (m_unListRoleHitted != null) { print("攻击到的人的个数:" + m_unListRoleHitted.Count); PkmodelAdmin.RefreshList(m_unListRoleHitted, HittedisProfession);/*, HittedisProfessionByRedname*/ if (m_unListRoleHitted != null) { int lockId = -1; if (SelfRole._inst.m_LockRole != null && m_unListRoleHitted.Contains(SelfRole._inst.m_LockRole.m_unIID)) { lockId = (int)SelfRole._inst.m_LockRole.m_unIID; } //if(m_unListRoleHitted.Count<=0) //{ // print("空的"); //} //else //{ // for (int i = 0; i < m_unListRoleHitted.Count; i++) // { // print("发送的iid是多少:" + m_unListRoleHitted[i]); // } //} BattleProxy.getInstance().sendcast_target_skill(m_unSkillID, m_unListRoleHitted, m_nLastHit, lockId); m_unListRoleHitted = null; HittedisProfession = null; //HittedisProfessionByRedname = null; } } }
static public void FrameMove(float fdt) { List <uint> need_del = new List <uint>(); foreach (OneFollowBlt p in m_mapFollowBullet.Values) { try { float t = p.costtime / p.maxtime; p.costtime += fdt; if (t > 1f) { if (p.aniTrack != null) { p.aniTrack.speed = 0; } if (p.aniFx != null) { p.aniFx.SetTrigger(EnumAni.ANI_T_FXDEAD); } GameObject.Destroy(p.blt_hd.m_hdRootObj, 1f); need_del.Add(p.id); if (p.locker is MonsterRole) { MonsterRole mr = p.locker as MonsterRole; if (mr.isfake) { mr.onHurt(p.blt_hd); } else { //如果是主角,请求服务器 if (p.blt_hd.m_CastRole == SelfRole._inst) { List <uint> list_hitted = new List <uint>(); list_hitted.Add(mr.m_unIID); int lockid = -1; if (SelfRole._inst.m_LockRole != null && SelfRole._inst.m_LockRole.m_unIID == mr.m_unIID) { lockid = (int)SelfRole._inst.m_LockRole.m_unIID; } BattleProxy.getInstance().sendcast_target_skill(p.blt_hd.m_unSkillID, list_hitted, 0, lockid); list_hitted = null; } } } } else { Vector3 t_pos = p.locker.m_curModel.position; t_pos.y += 1.5f; Vector3 pos = p.beginpos + (t_pos - p.beginpos) * t; p.blt_hd.m_hdRootObj.transform.position = pos; } } catch (System.Exception ex) { need_del.Add(p.id); break; } } for (int i = 0; i < need_del.Count; i++) { m_mapFollowBullet.Remove(need_del[i]); } }