Пример #1
0
 public void PlayerAttackDamage()
 {
     if (attackBeingUsed == "Schnitzel" && GameManager.instance.ReturnEnemyType() == 1)
     {
         playerCurrentAttackText.text = "Schnitzel was Super Effective";
         battleLogic.EnemyTakeDamage(49);
     }
     else if (attackBeingUsed == "Schnitzel" && GameManager.instance.ReturnEnemyType() == 2)
     {
         playerCurrentAttackText.text = "";
         battleLogic.EnemyTakeDamage(24);
     }
     else if (attackBeingUsed == "Schnitzel" && GameManager.instance.ReturnEnemyType() == 3)
     {
         playerCurrentAttackText.text = "Schnitzel was not very effective";
         battleLogic.EnemyTakeDamage(12);
     }
     else if (attackBeingUsed == "Braise" && GameManager.instance.ReturnEnemyType() == 1)
     {
         playerCurrentAttackText.text = "Braise was not very effective";
         battleLogic.EnemyTakeDamage(12);
     }
     else if (attackBeingUsed == "Braise" && GameManager.instance.ReturnEnemyType() == 2)
     {
         playerCurrentAttackText.text = "";
         battleLogic.EnemyTakeDamage(24);
     }
     else if (attackBeingUsed == "Braise" && GameManager.instance.ReturnEnemyType() == 3)
     {
         playerCurrentAttackText.text = "Braise was super effective";
         battleLogic.EnemyTakeDamage(49);
     }
     else if (attackBeingUsed == "Roast" && GameManager.instance.ReturnEnemyType() == 1)
     {
         playerCurrentAttackText.text = "";
         battleLogic.EnemyTakeDamage(24);
     }
     else if (attackBeingUsed == "Roast" && GameManager.instance.ReturnEnemyType() == 2)
     {
         playerCurrentAttackText.text = "Roast was super effective";
         battleLogic.EnemyTakeDamage(49);
     }
     else if (attackBeingUsed == "Roast" && GameManager.instance.ReturnEnemyType() == 3)
     {
         playerCurrentAttackText.text = "Roast was not very effective";
         battleLogic.EnemyTakeDamage(12);
     }
     else if (attackBeingUsed == "EatGrass")
     {
         battleLogic.PlayerHeals(39.0f);
     }
 }