public SendMessageAStep(BattleAnimationType t) : base(t) { }
public CallAnimationAStep(BattleAnimationType t) : base(t) { }
public RandomAStep(BattleAnimationType t) : base(t) { }
public WaitForButtonAStep(BattleAnimationType t) : base(t) { }
public CheckDifficultyAStep(BattleAnimationType t) : base(t) { }
public CheckUserAStep(BattleAnimationType t) : base(t) { }
public PlaySoundAStep(BattleAnimationType t) : base(t) { }
public MoveToDirectionAStep(BattleAnimationType t) : base(t) { }
public ClearStatisticAStep(BattleAnimationType t) : base(t) { }
public StopSoundAStep(BattleAnimationType t) : base(t) { }
public CustomStatisticAStep(BattleAnimationType t) : base(t) { }
public AddComponentAStep(BattleAnimationType t) : base(t) { }
public BroadcastMessageAStep(BattleAnimationType t) : base(t) { }
public FadeObjectAStep(BattleAnimationType t) : base(t) { }
public MountCameraAStep(BattleAnimationType t) : base(t) { }
public FadeCameraAStep(BattleAnimationType t) : base(t) { }
public RotateCamAroundAStep(BattleAnimationType t) : base(t) { }
public SetToPositionAStep(BattleAnimationType t) : base(t) { }
public SetCamPosAStep(BattleAnimationType t) : base(t) { }
public CheckFormulaAStep(BattleAnimationType t) : base(t) { }
public FadeToInitialCamPosAStep(BattleAnimationType t) : base(t) { }
public GoToAStep(BattleAnimationType t) : base(t) { }
public StopAnimationAStep(BattleAnimationType t) : base(t) { }
public WaitAStep(BattleAnimationType t) : base(t) { }
public PlayAnimationAStep(BattleAnimationType t) : base(t) { }
public AnimationStep(BattleAnimationType t) { this.type = t; }
public RemoveComponentAStep(BattleAnimationType t) : base(t) { }