Пример #1
0
 // Use this for initialization
 void Start()
 {
     pointer = GameObject.Find ("Pointer");
     manager = GameObject.Find ("GameManager").GetComponent<GameManager> ();
     playerOverworldPos = GameObject.Find ("Player").GetComponent<Transform> ().transform.position;
     BattleMenu = GameObject.Find("BattleMenu").GetComponent<BattleAnimMenuScript>();
     Luke.animator = GameObject.Find("Luke").GetComponent<Animator> ();
     Luke.charStats = GameObject.Find ("Luke").GetComponent<Luke> ();
     Izzy.animator = GameObject.Find("Izzy").GetComponent<Animator> ();
     Izzy.charStats = GameObject.Find ("Izzy").GetComponent<Izzy> ();
     Yogurt.animator = GameObject.Find("Yogurt").GetComponent<Animator> ();
     Yogurt.charStats = GameObject.Find ("Yogurt").GetComponent<Yogurt> ();
     Heroes [Luke.charStats.getCombatPosition ()] = Luke;
     Heroes [Izzy.charStats.getCombatPosition ()] = Izzy;
     Heroes [Yogurt.charStats.getCombatPosition ()] = Yogurt;
     enemyTurn = false;
     multiTargetAttackTarget = GameObject.Find ("MultiAttackTarget").GetComponent<Transform> ();
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     pointer            = GameObject.Find("Pointer");
     manager            = GameObject.Find("GameManager").GetComponent <GameManager> ();
     playerOverworldPos = GameObject.Find("Player").GetComponent <Transform> ().transform.position;
     BattleMenu         = GameObject.Find("BattleMenu").GetComponent <BattleAnimMenuScript>();
     Luke.animator      = GameObject.Find("Luke").GetComponent <Animator> ();
     Luke.charStats     = GameObject.Find("Luke").GetComponent <Luke> ();
     Izzy.animator      = GameObject.Find("Izzy").GetComponent <Animator> ();
     Izzy.charStats     = GameObject.Find("Izzy").GetComponent <Izzy> ();
     Yogurt.animator    = GameObject.Find("Yogurt").GetComponent <Animator> ();
     Yogurt.charStats   = GameObject.Find("Yogurt").GetComponent <Yogurt> ();
     Heroes [Luke.charStats.getCombatPosition()]   = Luke;
     Heroes [Izzy.charStats.getCombatPosition()]   = Izzy;
     Heroes [Yogurt.charStats.getCombatPosition()] = Yogurt;
     enemyTurn = false;
     multiTargetAttackTarget = GameObject.Find("MultiAttackTarget").GetComponent <Transform> ();
 }