// Use this for initialization void Start() { pointer = GameObject.Find ("Pointer"); manager = GameObject.Find ("GameManager").GetComponent<GameManager> (); playerOverworldPos = GameObject.Find ("Player").GetComponent<Transform> ().transform.position; BattleMenu = GameObject.Find("BattleMenu").GetComponent<BattleAnimMenuScript>(); Luke.animator = GameObject.Find("Luke").GetComponent<Animator> (); Luke.charStats = GameObject.Find ("Luke").GetComponent<Luke> (); Izzy.animator = GameObject.Find("Izzy").GetComponent<Animator> (); Izzy.charStats = GameObject.Find ("Izzy").GetComponent<Izzy> (); Yogurt.animator = GameObject.Find("Yogurt").GetComponent<Animator> (); Yogurt.charStats = GameObject.Find ("Yogurt").GetComponent<Yogurt> (); Heroes [Luke.charStats.getCombatPosition ()] = Luke; Heroes [Izzy.charStats.getCombatPosition ()] = Izzy; Heroes [Yogurt.charStats.getCombatPosition ()] = Yogurt; enemyTurn = false; multiTargetAttackTarget = GameObject.Find ("MultiAttackTarget").GetComponent<Transform> (); }
// Use this for initialization void Start() { pointer = GameObject.Find("Pointer"); manager = GameObject.Find("GameManager").GetComponent <GameManager> (); playerOverworldPos = GameObject.Find("Player").GetComponent <Transform> ().transform.position; BattleMenu = GameObject.Find("BattleMenu").GetComponent <BattleAnimMenuScript>(); Luke.animator = GameObject.Find("Luke").GetComponent <Animator> (); Luke.charStats = GameObject.Find("Luke").GetComponent <Luke> (); Izzy.animator = GameObject.Find("Izzy").GetComponent <Animator> (); Izzy.charStats = GameObject.Find("Izzy").GetComponent <Izzy> (); Yogurt.animator = GameObject.Find("Yogurt").GetComponent <Animator> (); Yogurt.charStats = GameObject.Find("Yogurt").GetComponent <Yogurt> (); Heroes [Luke.charStats.getCombatPosition()] = Luke; Heroes [Izzy.charStats.getCombatPosition()] = Izzy; Heroes [Yogurt.charStats.getCombatPosition()] = Yogurt; enemyTurn = false; multiTargetAttackTarget = GameObject.Find("MultiAttackTarget").GetComponent <Transform> (); }