public override void Process(Action _action, Track _track, int _localTime) { if (this.CheckCondition == StopCurrentActionSkill.CheckConditionType.ActorDead) { ObjWrapper actorControl = this.checkTargetActor.handle.ActorControl; if (actorControl != null && actorControl.IsDeadState) { BaseSkill refParamObject = _action.refParams.GetRefParamObject <BaseSkill>("SkillObj"); if (refParamObject != null) { refParamObject.Stop(); } } } base.Process(_action, _track, _localTime); }