private void SkillInput() { if (Input.GetKeyDown(KeyCode.LeftControl)) { if (_playerSkill.IsExpiredCooltime()) { _playerSkill.DoSkill(); photonView.RPC("RPC_DoSkill", PhotonTargets.All); } } }
private void SkillInput() { if (Input.GetKeyDown(KeyCode.LeftControl)) { if (_playerSkill.IsExpiredCooltime()) { _playerSkill.DoSkill(); photonView.RPC("RPC_DoSkill", PhotonTargets.All); } } }