private string FindClassDescription(int selectedClass) { //if statements that will find and return the selected class desription if (selectedClass == 0) { BaseCharacter baseCharacter = new BaseWarriorClass(); return(baseCharacter.CharcaterClassDescription); } else if (selectedClass == 1) { BaseCharacter baseCharacter = new BaseMageClass(); return(baseCharacter.CharcaterClassDescription); } else if (selectedClass == 2) { BaseCharacter baseCharacter = new BaseRangerClass(); return(baseCharacter.CharcaterClassDescription); } return(""); }
private string FindClassStatValues(int classSelection) { BaseCharacterClass tempClass; if(classSelection == 0) { tempClass = new BaseMageClass(); string tempStats = "Health: " + tempClass.Health + "\n" + "Mana: " +tempClass.Mana + "\n" + "Stamina: " + tempClass.Stamina + "\n" + "Strength: " + tempClass.Strength + "\n" + "Intellect: " + tempClass.Intellect + "\n" + "Dexterity: " + tempClass.Dexterity; return tempStats; }else if(classSelection == 1) { tempClass = new BaseWarriorClass(); string tempStats = "Health: " + tempClass.Health + "\n" + "Mana: " +tempClass.Mana + "\n" + "Stamina: " + tempClass.Stamina + "\n" + "Strength: " + tempClass.Strength + "\n" + "Intellect: " + tempClass.Intellect + "\n" + "Dexterity: " + tempClass.Dexterity; return tempStats; }else if(classSelection == 2) { tempClass = new BaseRangerClass(); string tempStats = "Health: " + tempClass.Health + "\n" + "Mana: " +tempClass.Mana + "\n" + "Stamina: " + tempClass.Stamina + "\n" + "Strength: " + tempClass.Strength + "\n" + "Intellect: " + tempClass.Intellect + "\n" + "Dexterity: " + tempClass.Dexterity; return tempStats; } return ""; }
private string FindClassDescription(int classSelection) { BaseCharacterClass tempClass; if(classSelection == 0) { tempClass = new BaseMageClass(); return tempClass.CharacterClassDescription; } else if(classSelection == 1) { tempClass = new BaseWarriorClass(); return tempClass.CharacterClassDescription; } else if(classSelection == 2) { tempClass = new BaseRangerClass(); return tempClass.CharacterClassDescription; } return "No Class selected"; }