Example #1
0
    private string FindClassDescription(int selectedClass)
    {
        //if statements that will find and return the selected class desription
        if (selectedClass == 0)
        {
            BaseCharacter baseCharacter = new BaseWarriorClass();
            return(baseCharacter.CharcaterClassDescription);
        }
        else if (selectedClass == 1)
        {
            BaseCharacter baseCharacter = new BaseMageClass();
            return(baseCharacter.CharcaterClassDescription);
        }
        else if (selectedClass == 2)
        {
            BaseCharacter baseCharacter = new BaseRangerClass();
            return(baseCharacter.CharcaterClassDescription);
        }

        return("");
    }
 private string FindClassStatValues(int classSelection)
 {
     BaseCharacterClass tempClass;
     if(classSelection == 0) {
         tempClass = new BaseMageClass();
         string tempStats = "Health: " + tempClass.Health + "\n" + "Mana: " +tempClass.Mana + "\n" + "Stamina: " + tempClass.Stamina  + "\n" + "Strength: " + tempClass.Strength
             + "\n" + "Intellect: " + tempClass.Intellect + "\n" + "Dexterity: " + tempClass.Dexterity;
         return tempStats;
     }else if(classSelection == 1) {
         tempClass = new BaseWarriorClass();
         string tempStats = "Health: " + tempClass.Health + "\n" + "Mana: " +tempClass.Mana + "\n" + "Stamina: " + tempClass.Stamina  + "\n" + "Strength: " + tempClass.Strength
             + "\n" + "Intellect: " + tempClass.Intellect + "\n" + "Dexterity: " + tempClass.Dexterity;
         return tempStats;
     }else if(classSelection == 2) {
         tempClass = new BaseRangerClass();
         string tempStats = "Health: " + tempClass.Health + "\n" + "Mana: " +tempClass.Mana + "\n" + "Stamina: " + tempClass.Stamina  + "\n" + "Strength: " + tempClass.Strength
             + "\n" + "Intellect: " + tempClass.Intellect + "\n" + "Dexterity: " + tempClass.Dexterity;
         return tempStats;
     }
     return "";
 }
 private string FindClassDescription(int classSelection)
 {
     BaseCharacterClass tempClass;
     if(classSelection == 0) {
         tempClass = new BaseMageClass();
         return tempClass.CharacterClassDescription;
     } else if(classSelection == 1) {
         tempClass = new BaseWarriorClass();
         return tempClass.CharacterClassDescription;
     } else if(classSelection == 2) {
         tempClass = new BaseRangerClass();
         return tempClass.CharacterClassDescription;
     }
     return "No Class selected";
 }