public override NodeComponent TouchBusy() { if (_BasePlaneMoving != null) { _BasePlaneMoving.Stop(); GameManager.Instance.SetItemBackToNode(GetIndexX(), GetIndexY(), _BasePlaneMoving, this); } _BasePlaneMoving = null; return(this); }
public void SetPlaneMoving(BasePlaneMoving basePlaneMoving) { _BasePlaneMoving = basePlaneMoving; }