/// <summary> /// 计算攻击范围 /// </summary> public static float GetNpcAtkRange(BaseNpc Master) { var AtkRange = Master.CalcFinalAttr(NpcAttrIndex.AtkRange); if (AtkRange < 50) { return(AtkRange * Master.Scale.x); } return(AtkRange); }
/// <summary> /// 计算受击范围 /// </summary> public static float GetNpcHitRange(BaseNpc Master) { return(Master.CalcFinalAttr(NpcAttrIndex.HitRange) * Master.Scale.x); }