public override void Init(BaseLevelStructureData data) { base.Init(data); roomData = data as Structure_BaseRoomData; TopDoorPos = new List <bool>(new bool[roomData.sizeX]); BottomDoorPos = new List <bool>(new bool[roomData.sizeX]); LeftDoorPos = new List <bool>(new bool[roomData.sizeY]); RightDoorPos = new List <bool>(new bool[roomData.sizeY]); }
public virtual void Init(BaseLevelStructureData data) { }
public override void Init(BaseLevelStructureData data) { base.Init(data); }
public override void Init(BaseLevelStructureData data) { base.Init(data); gData = data as FixedRoomGeneratorData; gData.UpdateRoomData(); }
public override void Init(BaseLevelStructureData data) { base.Init(data); loseRoomData = data as LoseEnvironmentRoomGenerator_Data; }
public override void Init(BaseLevelStructureData data) { base.Init(data); biomData = data as BiomData; }