override protected void OnBeat()
    {
        yEuler        += 15;
        targetRotation = Quaternion.Euler(0, yEuler, 0);


        if (spawnCount >= 6)
        {
            LM.SpawnCircle(boxBomb, 1, 1000, (TWO_PI / 8) * beatCount);
            spawnCount = 0;
        }

        beatCount++;
        spawnCount++;
    }