private void ResetLevel() { _cam.parent = null; _caveLevelMap.parent = null; _gameHud?.Destroy(); _level?.Destroy(); GameHud.Instance = null; FlashbackPickupsManager.Instance = null; FlashbackManager.Instance = null; HiddenRoomCoverManager.Instance = null; GameSoundManager.Instance?.StopAllSounds(); foreach (var go in game.GetChildren()) { if (go is PreGameStartScreen ps) { CoroutineManager.StopAllCoroutines(ps); HierarchyManager.Instance.LateDestroy(ps); } } LoadLevel(); }