public void Start(BaseGameTable table) { m_gtTable = table; m_bIsRunning = true; m_dicStorage.Clear(); }
public MoveDealerButtonRoutine(BaseGameTable table) : base(table, TableState.MovingDealerButton) { }
public BaseGameRoutine(BaseGameTable table, TableState newState) { Table = table; RoutineState = newState; }
public ShuffleDeckRoutine(BaseGameTable table) : base(table, TableState.ShufflingDeck) { }
public FilterPlayersRoutine(BaseGameTable table) : base(table, TableState.FilteringIneligiblePlayers) { }