public override void Process(PlaceBasePiece packet, Player player) { baseData.AddBasePiece(packet.BasePiece); playerManager.SendPacketToOtherPlayers(packet, player); }
public override void Process(PlaceBasePiece packet, Player player) { baseData.AddBasePiece(packet.BasePiece); playerManager.SendPacketToOtherPlayers(packet, player); }