Пример #1
0
 public void OnBackBtnClick(object obj)
 {
     SoundManager.Instance.PlaySoundEffect("Sound_Button_EctypeBack");
     m_EctypeContainerListPanel.TweenClose();
     m_CommonPanelTitle.tweenClose();
     m_EctypeDiffListPanel.TweeenClose();
     DoForTime.DoFunForTime(0.3f, ClosePanel, null);
 }
Пример #2
0
 public override void Close()
 {
     if (!IsShow)
     {
         return;
     }
     base.Close();
     comPanelTitle.tweenClose();
 }
Пример #3
0
 public override void Close()
 {
     if (!IsShow)
     {
         return;
     }
     UIEventManager.Instance.TriggerUIEvent(UIEventType.CloseMainUI, this.gameObject);
     StartCoroutine(AnimToClose());
     m_commonPanelTitle.tweenClose();
 }
Пример #4
0
 public override void Close()
 {
     if (!IsShow)
     {
         return;
     }
     StartCoroutine(AnimToClose());
     //SkillList.tweenClose();
     m_commonPanelTitle.tweenClose();
 }
Пример #5
0
 public override void Close()
 {
     if (!IsShow)
     {
         return;
     }
     //		UIEventManager.Instance.TriggerUIEvent(UIEventType.CloseMainUI, this.gameObject);
     //		base.Close();
     CleanUpUIStatus();
     SkillList.CurrentSelectedItem = null;
     StartCoroutine(AnimToClose());
     m_commonPanelTitle.tweenClose();
 }