public void OnBackBtnClick(object obj) { SoundManager.Instance.PlaySoundEffect("Sound_Button_EctypeBack"); m_EctypeContainerListPanel.TweenClose(); m_CommonPanelTitle.tweenClose(); m_EctypeDiffListPanel.TweeenClose(); DoForTime.DoFunForTime(0.3f, ClosePanel, null); }
public override void Close() { if (!IsShow) { return; } base.Close(); comPanelTitle.tweenClose(); }
public override void Close() { if (!IsShow) { return; } UIEventManager.Instance.TriggerUIEvent(UIEventType.CloseMainUI, this.gameObject); StartCoroutine(AnimToClose()); m_commonPanelTitle.tweenClose(); }
public override void Close() { if (!IsShow) { return; } StartCoroutine(AnimToClose()); //SkillList.tweenClose(); m_commonPanelTitle.tweenClose(); }
public override void Close() { if (!IsShow) { return; } // UIEventManager.Instance.TriggerUIEvent(UIEventType.CloseMainUI, this.gameObject); // base.Close(); CleanUpUIStatus(); SkillList.CurrentSelectedItem = null; StartCoroutine(AnimToClose()); m_commonPanelTitle.tweenClose(); }