static int Destroy(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 1); BaseBehaviour.Destroy(arg0); return(0); } else if (count == 2) { UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); BaseBehaviour.Destroy(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: BaseBehaviour.Destroy")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }