Beispiel #1
0
    static int Destroy(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 1);
                BaseBehaviour.Destroy(arg0);
                return(0);
            }
            else if (count == 2)
            {
                UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 1);
                float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
                BaseBehaviour.Destroy(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: BaseBehaviour.Destroy"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }