public void SetCommandDefenseButtons(BaseActor actor) { if (actor.GetActorWDefenseCommand() != null) { SetButtonText(wCommandButton, "[W] " + actor.GetActorWDefenseCommand().GetCommandName()); } else { SetButtonText(wCommandButton, "[W] Empty"); } if (actor.GetActorADefenseCommand() != null) { SetButtonText(aCommandButton, "[A] " + actor.GetActorADefenseCommand().GetCommandName()); } else { SetButtonText(aCommandButton, "[A] Empty"); } if (actor.GetActorSDefenseCommand() != null) { SetButtonText(sCommandButton, "[S] " + actor.GetActorSDefenseCommand().GetCommandName()); } else { SetButtonText(sCommandButton, "[S] Empty"); } if (actor.GetActorDDefenseCommand() != null) { SetButtonText(dCommandButton, "[D] " + actor.GetActorDDefenseCommand().GetCommandName()); } else { SetButtonText(dCommandButton, "[D] Empty"); } }