Пример #1
0
        public void RemoveActor(BaseActor remActor)
        {
            if (Actors.Contains(remActor) == false)
            {
                //
                return;
            }

            Actors.Remove(remActor);

            remActor.ActorRemovedFromSceneGraph(this);

            // TODO: Handle physics


            //SceneOwner.RenderManager.AppendRenderProxies(newActor.CreateRenderProxies());
        }