// Use this for initialization void Start() { AudioListener.pause = false; //UI SCREENS // laying = GameObject.Find ("Canvas/Laying"); // laying.SetActive (false); // flashParents = GameObject.Find ("Canvas/FlashParents"); // flashParents.SetActive (false); // flashBalloon = GameObject.Find ("Canvas/FlashBalloon"); // flashBalloon.SetActive (false); // night = GameObject.Find ("Canvas/Night"); // night.SetActive (false); // island = GameObject.Find ("Canvas/Island"); // island.SetActive (false); //UI BUTTONS // pickButton = GameObject.Find ("Canvas/Pick"); // pickButton.SetActive (false); // blowButton = GameObject.Find ("Canvas/Blow"); // blowButton.SetActive (false); balloon = GameObject.Find ("Balloon"); balloonScript = balloon.GetComponent<Balloon>(); balloonScript.UpdateState(Balloon.State.Happy); player = GameObject.Find ("Player"); playerScript = player.GetComponent<Player>(); dialogueBox = GameObject.Find("DialogueBox"); dialogueText = GameObject.Find("DialogueBox/Text"); startLines.Add ("Ghil: Bye balloon, our journey ends here."); startLines.Add ("Balloon: Wait, I thought…"); startLines.Add ("Ghil: I’m gonna find my way back even if you don’t take me. " + "And even if I don’t, at least I won't have someone nagging me do things I’m not ready to do."); startLines.Add ("Balloon: Ouch… Well, if that’s what you really want. I think you're really running from " + "people not understanding or things not going as intended. But that’s just how life is sometimes, right?"); startLines.Add ("Ghil: …"); startLines.Add ("Balloon: Fine, as you wish, master."); startLines.Add ("Ghil: Finally, I can go back. Okay, I probably need a boat. Ugh. If I had magic it’d be so easy to make one. Let's see what I can find here."); //laydown blowedLines.Add ("Ghil: Oops, I got carried away playing, I didn't get to make a boat."); //flashback mom blowedLines.Add ("Those flowers remind me of mom’s favorites! She always has fresh flowers in beautiful vases."); //flashback balloon blowedLines.Add ("Stupid balloon…I can pick some for mom tomorrow. She will be happy with me back."); // night // island // normal play view // kill island pickedLines.Add ("Ghil: Oh no! I didn’t mean to kill the island. **cries** I was having such a good time " + "until I ruined it by feeling sorry for myself."); pickedLines.Add ("Ghil: Who am I kidding? " + "Mom doesn’t care if I bring her flowers back, she just wants me to have powers."); pickedLines.Add ("Ghil: *sigh* Freaking balloon. I guess if it wasn’t for you I wouldn’t have seen this awesome place."); // balloon back endLines.Add ("Ghil: Balloon? You came back!"); endLines.Add ("Balloon: Morning my emotional wanderer, are you feeling better?"); endLines.Add ("Ghil: Sorry about what I said yesterday. You were right, I am sad and afraid about my future so I wanted to escape it, but this island rules! Or,.. until I picked this flower- but I’m better now!"); endLines.Add ("Balloon: Aw, I made you think that? I'm smart! You're smart too, Ghil. What you said got me putting myself into other people’s shoes. If I had a balloon family and balloon friends I’d miss them too."); endLines.Add ("Ghil: Aw thanks. I guess I can’t blame you for not putting yourself in my shoes since you don’t have feet! Now I just want to make my family proud."); endLines.Add ("Balloon: So you're ready to get that magic?"); endLines.Add ("Ghil: Let’s go, captain!"); chimeStart = 0; }