public void ShootTheJ(Ballman player, Ballman target) { player.HasBall = false; player.RunPlay(PassType); target.HasBall = true; target.RunPlay("catch_pass"); }
public void ShootTheJ(Ballman player, Ballman target) { player.HasBall = false; player.RunPlay(PassType); target.HasBall = true; target.RunPlay("catch_pass"); }