Пример #1
0
 private void RunPlay(IPlay play, Ballman player, Ballman target)
 {
     play.ShootTheJ(player, target);
     turnOrder.FinishTurn();
     UpdateSelectedPlayer();
     StartCoroutine(ResetSelector());
 }
Пример #2
0
    public void ShootTheJ(Ballman player, Ballman target)
    {
        player.HasBall = false;
        player.RunPlay(PassType);

        target.HasBall = true;
        target.RunPlay("catch_pass");
    }
Пример #3
0
    public void SetBallmanPosition(Ballman b, Tile newTile)
    {
        if (ballmen.ContainsKey(newTile))
        {
            throw new Exception("COLLISION DETECTION OMG AAA GAMEDEV31337!111");
        }
        var oldTile = ballmen.First(pair => pair.Value == b).Key;

        if (oldTile)
        {
            ballmen.Remove(oldTile);
        }
        ballmen.Add(newTile, b);
    }
Пример #4
0
    private void ShowMoveButtons(Ballman bm)
    {
        court.TileSelector = null;
        var currentBallman = bm;
        var buttons        = new List <Button>();

        var plays    = bm.GetPlays();
        var position = new Vector2(Screen.width / 2f - 40, Screen.height / 2f - plays.Length * 15);

        foreach (var play in plays)
        {
            var newButton = Instantiate(buttonTemplate, canvas.transform);
            newButton.GetComponentInChildren <Text>().text = play.GetName();
            newButton.gameObject.SetActive(true);
            newButton.onClick.AddListener(() =>
            {
                buttons.ForEach((b) => Destroy(b.gameObject));
                buttons.Clear();
                var selector       = play.GetTargetSelector(bm);
                court.TileSelector = selector;
                if (selector != null)
                {
                    selector.OnSelected += (selected) =>
                    {
                        RunPlay(play, currentBallman, court.GetBallmanAt(selected));
                    };
                }
                else
                {
                    RunPlay(play, currentBallman, null);
                }
            });
            newButton.transform.position = position;
            position += new Vector2(0, 30);
            buttons.Add(newButton);
        }
    }
Пример #5
0
 public ITileSelector GetTargetSelector(Ballman player)
 {
     return(new TeamTileSelector(player.Team));
 }
Пример #6
0
 public ITileSelector GetTargetSelector(Ballman player)
 {
     return(null);
 }
Пример #7
0
 public void ShootTheJ(Ballman player, Ballman target)
 {
 }