public static void CreatePlayer(BoltConnection connection) { var player = BoltNetwork.Instantiate(BoltPrefabs.PlayerPref, Vector3.zero, Quaternion.identity); PlayerList.Add(connection.ConnectionId, player); player.AssignControl(connection); var playerScript = player.GetComponent <Player>(); playerScript.playerId = Convert.ToInt32(connection.ConnectionId); BagManager.CreatePlayerBag(playerScript.playerId); }