Пример #1
0
        public void sendChatMessage()
        {
            int id = UnityEngine.Random.Range(0, 10);

            BacktoryChat.Direct dc = new BacktoryChat.Direct(testUser1.userId);
            dc.SendMessage("Working! " + id, (response) => {
                ResultText.text = response.Successful ? "Sending chat succeeded" : "failed; " + response.Message;
            });
        }
Пример #2
0
 public void requestChatHistory()
 {
     BacktoryChat.Direct dc = new BacktoryChat.Direct(testUser2.userId);
     dc.History(CurrentTimeMillis(), PrintCallBack <IList <BacktoryDirectChatMessage> >());
 }