public void sendChatMessage() { int id = UnityEngine.Random.Range(0, 10); BacktoryChat.Direct dc = new BacktoryChat.Direct(testUser1.userId); dc.SendMessage("Working! " + id, (response) => { ResultText.text = response.Successful ? "Sending chat succeeded" : "failed; " + response.Message; }); }
public void requestChatHistory() { BacktoryChat.Direct dc = new BacktoryChat.Direct(testUser2.userId); dc.History(CurrentTimeMillis(), PrintCallBack <IList <BacktoryDirectChatMessage> >()); }