private void ChangeGravity() { if (_gravityUp) { GetAudioController().Play(AudioControllerTrack.GravityUp); _background.ChangeSpriteOn(BackgroundType.Up); Physics.gravity = new Vector3(0, _gravityValue, 0); } else { GetAudioController().Play(AudioControllerTrack.GravityDown); _background.ChangeSpriteOn(BackgroundType.Down); Physics.gravity = new Vector3(0, _gravityValue * -1, 0); } }