/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { base.LoadContent(); Background = new Background(this); Background.ChangeBackground("BackgroundTextureOne"); SpriteManager.Add(Background); TextureManager = new Managers.ContentManager(this); /* Top Wall */ SpriteManager.Add(new WallSprite(this, new Vector2(0, -HUD.Height / 2f), HUD.Width, 30)); /* Left Wall */ SpriteManager.Add(new WallSprite(this, new Vector2(-HUD.Width / 2f, 0), 30, HUD.Height)); /* Right Wall */ SpriteManager.Add(new WallSprite(this, new Vector2(HUD.Width / 2f - 15, 0), 30, HUD.Height)); /* Bottom Wall */ SpriteManager.Add(new WallSprite(this, new Vector2(0, HUD.Height / 2f - 15), HUD.Width, 30)); ToolBox = new Display.ToolBox(this); HUD.HUDObjects.Add(ToolBox); Player = new Player(this); Prefabs.CreatePrefabs(this); SetupDebug(); }
// Вывод погоды public void WeatherToday() { WeatherPresenter.TodayWeatherSet(); txtCityDay.Text = "Город: " + WeatherModel.City + '\n'; DateTime dateValue = DateTime.Now; txtCityDay.Text += dateValue.Day + "." + dateValue.Month.ToString("00") + "." + dateValue.Year + "\n"; txtCityDay.Text += dateValue.DayOfWeek.ToString() + "\n"; txtResult.Text = "Погодные условия: " + WeatherModel.Description + " \n"; txtResult.Text += "Температура: " + WeatherModel.Temperature; TemperatureUnits(); txtResult.Text += "Мин. температура: " + WeatherModel.MinTemperature; TemperatureUnits(); txtResult.Text += "Макс. температура: " + WeatherModel.MaxTemperature; TemperatureUnits(); txtResult.Text += "Скорость ветра: " + WeatherModel.Speed; SpeedUnits(); txtResult.Text += "Облачность: " + WeatherModel.Clouds + " %\n"; txtResult.Text += "Давление: " + WeatherModel.Pressure + " Па\n"; txtResult.Text += "Влажность: " + WeatherModel.Humidity + " %\n"; this.BackgroundImage = Background.ChangeBackground(); string picture = WeatherModel.Picture; pictureBox1.Load($"http://openweathermap.org/img/w/{picture}.png"); }
// Вывод погоды public void WeatherToday() { WeatherPresenter.TodayWeatherSet(); txtCityDay.Text = "City: " + WeatherModel.City + '\n'; DateTime dateValue = DateTime.Now; txtCityDay.Text += dateValue.Day + "." + dateValue.Month.ToString("00") + "." + dateValue.Year + "\n"; txtCityDay.Text += dateValue.DayOfWeek.ToString() + "\n"; txtResult.Text = "Weather Description: " + WeatherModel.Description + " \n"; txtResult.Text += "Temperature: " + WeatherModel.Temperature; TemperatureUnits(); txtResult.Text += "Minimum temperature: " + WeatherModel.MinTemperature; TemperatureUnits(); txtResult.Text += "Maximum temperature: " + WeatherModel.MaxTemperature; TemperatureUnits(); txtResult.Text += "Wind Speed: " + WeatherModel.Speed; SpeedUnits(); txtResult.Text += "Cloudiness: " + WeatherModel.Clouds + " %\n"; txtResult.Text += "Pressure: " + WeatherModel.Pressure + " hPa\n"; txtResult.Text += "Humidity: " + WeatherModel.Humidity + " %\n"; this.BackgroundImage = Background.ChangeBackground(); string picture = WeatherModel.Picture; pictureBox1.Load($"http://openweathermap.org/img/w/{picture}.png"); }
private IEnumerator NewLevelRoutine() { circleHits = 0; m_uiHandler.nextLevelButton.gameObject.SetActive(false); StartCoroutine(m_uiHandler.NewLevelScreen()); yield return(new WaitForSeconds(.1f)); levelCount = PlayerPrefs.GetInt("C_Level"); levelCount++; PlayerPrefs.SetInt("C_Level", levelCount); HandleStart(); m_background.ChangeBackground(); m_ballScript.canShoot = true; }
public void TomorrowShow() { txtResult.Text += "Погодные условия: " + WeatherModel.Description + '\n'; txtResult.Text += "Температура: " + WeatherModel.Temperature; TemperatureUnits(); txtResult.Text += "Скорость ветра: " + WeatherModel.Speed; SpeedUnits(); txtResult.Text += "Облачность: " + WeatherModel.Clouds + " %\n"; txtResult.Text += "Давление: " + WeatherModel.Pressure + " Па\n"; txtResult.Text += "Влажность: " + WeatherModel.Humidity + " %\n"; this.BackgroundImage = Background.ChangeBackground(); // ChangeBackground(WeatherModel.TommorowShowIndex); string picture = WeatherModel.Picture; pictureBox1.Load($"http://openweathermap.org/img/w/{picture}.png"); }
public void TomorrowShow() { txtResult.Text += "Weather description: " + WeatherModel.Description + '\n'; txtResult.Text += "Temperature: " + WeatherModel.Temperature; TemperatureUnits(); txtResult.Text += "Wind Speed: " + WeatherModel.Speed; SpeedUnits(); txtResult.Text += "Cloudiness: " + WeatherModel.Clouds + " %\n"; txtResult.Text += "Pressure: " + WeatherModel.Pressure + " hPa\n"; txtResult.Text += "Humidity: " + WeatherModel.Humidity + " %\n"; txtResult.Text += "Date: " + WeatherModel.Date + "\n\n"; this.BackgroundImage = Background.ChangeBackground(); // ChangeBackground(WeatherModel.TommorowShowIndex); string picture = WeatherModel.Picture; pictureBox1.Load($"http://openweathermap.org/img/w/{picture}.png"); }
/// <summary> /// Initialize gameplay variables /// </summary> /// <param name="beatmap"></param> private void InitializeGameplay(Beatmap beatmap) { Columns = new Column[KeyCount]; Judgements = new List <JudgementValue>(); errors = new List <KeyValuePair <double, int> >(); rawInputs = new List <KeyValuePair <double, int> >(); bindings = new Dictionary <Keys, int>(); Combo = 0; maxCombo = 0; comboMultiplier = Scoring.MaxComboMultiplier; score = 0; Background = new Background(Config.GetInt("Gameplay", "BackgroundDim") / 100f); Background.ChangeBackground(GraphicsUtils.LoadFileTexture(beatmap.Path + "/" + beatmap.Background)); // Set the path of the song to be played later on AudioManager.songPath = beatmap.GetFullAudioPath(); CurrentBeatmap = beatmap; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { base.LoadContent (); Background = new Background ( this ); Background.ChangeBackground ( "BackgroundTextureOne" ); SpriteManager.Add ( Background ); TextureManager = new Managers.ContentManager ( this ); /* Top Wall */ SpriteManager.Add ( new WallSprite ( this, new Vector2 ( 0, -HUD.Height / 2f ), HUD.Width, 30 ) ); /* Left Wall */ SpriteManager.Add ( new WallSprite ( this, new Vector2 ( -HUD.Width / 2f, 0 ), 30, HUD.Height ) ); /* Right Wall */ SpriteManager.Add ( new WallSprite ( this, new Vector2 ( HUD.Width / 2f - 15, 0 ), 30, HUD.Height ) ); /* Bottom Wall */ SpriteManager.Add ( new WallSprite ( this, new Vector2 ( 0, HUD.Height / 2f - 15 ), HUD.Width, 30 ) ); ToolBox = new Display.ToolBox ( this ); HUD.HUDObjects.Add ( ToolBox ); Player = new Player ( this ); Prefabs.CreatePrefabs ( this ); SetupDebug (); }
private void ChangeCurrentBackground(int index, string tag) { HideSub(); _taskManager.AddTask(_background, _background.ChangeBackground(index), OnStep); SaveManager.Instance.SaveBackground(tag); }
public void WeatherFiveDaysByHours() { labelindex = 0; txtCityDay.Text = "City: " + WeatherModel.City + '\n'; txtResult.Text = ""; txtRes.Text = ""; DateTime dateValue = DateTime.Now.AddDays(WeatherModel.FiveDaysHShowIndex - 1); txtCityDay.Text += dateValue.Day + "." + dateValue.Month.ToString("00") + "." + dateValue.Year + "\n"; txtCityDay.Text += dateValue.DayOfWeek.ToString() + "\n\n"; do { if (WeatherModel.Index == WeatherModel.Cnt) { break; } label1.Text = WeatherModel.Date; String value = label1.Text; Char delimiter = ' '; String[] substrings = value.Split(delimiter); sub = substrings[0]; if (sub == $"{DateTime.Now.AddDays(WeatherModel.FiveDaysHShowIndex - 1).ToString("yyyy-MM-dd")}") { if (labelindex < 4) { txtResult.Text += label1.Text + "\n"; txtResult.Text += "Weather Description: " + WeatherModel.Description + '\n'; txtResult.Text += "Temperature: " + WeatherModel.Temperature; TemperatureUnits(); txtResult.Text += "Wind Speed: " + WeatherModel.Speed; SpeedUnits(); txtResult.Text += "Cloudiness: " + WeatherModel.Clouds + " %\n"; txtResult.Text += "Pressure: " + WeatherModel.Pressure + " hPa\n"; txtResult.Text += "Humidity: " + WeatherModel.Humidity + " %\n\n"; } else { txtRes.Text += label1.Text + "\n"; txtRes.Text += "Weather Description: " + WeatherModel.Description + '\n'; txtRes.Text += "Temperature: " + WeatherModel.Temperature; TemperatureUnits(txtRes); txtRes.Text += "Wind Speed: " + WeatherModel.Speed; SpeedUnits(txtRes); txtRes.Text += "Cloudiness: " + WeatherModel.Clouds + "%\n"; txtRes.Text += "Pressure: " + WeatherModel.Pressure + " hPa\n"; txtRes.Text += "Humidity: " + WeatherModel.Humidity + "%\n\n"; } //MessageBox.Show(sub); //MessageBox.Show($"{DateTime.Now.AddDays(i-1).ToString("yyyy-MM-dd")}"); //label1.Text.StartsWith($"{DateTime.Now.Year}-{DateTime.Now.Month}-{DateTime.Now.Day}") MessageBox.Show("Test " + Convert.ToString(WeatherModel.Index)); WeatherModel.Index++; MessageBox.Show(Convert.ToString(WeatherModel.Index)); } labelindex++; } while (sub == $"{DateTime.Now.AddDays(WeatherModel.FiveDaysHShowIndex - 1).ToString("yyyy-MM-dd")}"); this.BackgroundImage = Background.ChangeBackground(); //ChangeBackground(WeatherModel.FiveDaysHShowIndex); string picture = WeatherModel.Picture; pictureBox1.Load($"http://openweathermap.org/img/w/{picture}.png"); }
public void WeatherFiveDays() { txtCityDay.Text = "City: " + WeatherModel.City + '\n'; txtResult.Text = ""; DateTime dateValue = DateTime.Now.AddDays(WeatherModel.FiveDaysShowIndex - 1); txtCityDay.Text += dateValue.Day + "." + dateValue.Month.ToString("00") + "." + dateValue.Year + "\n"; txtCityDay.Text += dateValue.DayOfWeek.ToString() + "\n\n"; float temperature = 0, windspeed = 0, cloudiness = 0, pressure = 0, humidity = 0, min = 0, max = 0; do // Сумма всех показателей (чтобы в дальнейшем найти среднее значение) { //MessageBox.Show(Convert.ToString(WeatherModel.Cnt)); //MessageBox.Show(Convert.ToString(WeatherModel.IndexFiveDays)); if (WeatherModel.IndexFiveDays == WeatherModel.Cnt) { break; } label1.Text = WeatherModel.Date; String value = label1.Text; Char delimiter = ' '; String[] substrings = value.Split(delimiter); sub = substrings[0]; if (sub == $"{DateTime.Now.AddDays(WeatherModel.FiveDaysShowIndex - 1).ToString("yyyy-MM-dd")}") { WeatherPresenter.FiveDaysWeatherSet(); temperature += WeatherModel.Temperature; windspeed += WeatherModel.Speed; cloudiness += WeatherModel.Clouds; pressure += WeatherModel.Pressure; humidity += WeatherModel.Humidity; min += WeatherModel.MinTemperature; max += WeatherModel.MaxTemperature; //MessageBox.Show($"{DateTime.Now.AddDays(i-1).ToString("yyyy-MM-dd")}"); //label1.Text.StartsWith($"{DateTime.Now.Year}-{DateTime.Now.Month}-{DateTime.Now.Day}") WeatherModel.IndexFiveDays++; iter++; } } while (sub == $"{DateTime.Now.AddDays(WeatherModel.FiveDaysShowIndex - 1).ToString("yyyy-MM-dd")}"); txtResult.Text += "Weather Description: " + WeatherModel.Description + '\n'; txtResult.Text += "Minimum temperature: " + Math.Round(min / iter, 2); TemperatureUnits(); txtResult.Text += "Maximum temperature: " + Math.Round(max / iter, 2); TemperatureUnits(); txtResult.Text += "Wind Speed: " + Math.Round(windspeed / iter, 2); SpeedUnits(); txtResult.Text += "Cloudiness: " + Math.Round(cloudiness / iter, 1) + " %\n"; txtResult.Text += "Pressure: " + Math.Round(pressure / iter, 0) + " hPa\n"; txtResult.Text += "Humidity: " + Math.Round(humidity / iter, 0) + " %\n\n"; this.BackgroundImage = Background.ChangeBackground(); // ChangeBackground(WeatherModel.FiveDaysShowIndex); string picture = WeatherModel.Picture; pictureBox1.Load($"http://openweathermap.org/img/w/{picture}.png"); iter = 0; }