void Start() { railWay = GameObject.Find("RailWay").GetComponent <BackGroundbutton>(); railCreat = GameObject.Find("RailCreat").GetComponent <BackGroundbutton>(); railDelete = GameObject.Find("RailDelete").GetComponent <BackGroundbutton>(); railWay.SetClick(true); }
void Update() { if (railWay.isClick && railWay.index == 0) { index = 1; railWay.index = 1; } if (railCreat.isClick && railCreat.index == 0) { index = 2; railCreat.index = 1; } if (railDelete.isClick && railDelete.index == 0) { index = 3; railDelete.index = 1; } switch (index) { case 1: railCreat.SetClick(false); railDelete.SetClick(false); railCreat.index = 0; railDelete.index = 0; break; case 2: railWay.SetClick(false); railDelete.SetClick(false); railWay.index = 0; railDelete.index = 0; break; case 3: railCreat.SetClick(false); railWay.SetClick(false); railCreat.index = 0; railWay.index = 0; break; } }