Esempio n. 1
0
    void Start()
    {
        railWay    = GameObject.Find("RailWay").GetComponent <BackGroundbutton>();
        railCreat  = GameObject.Find("RailCreat").GetComponent <BackGroundbutton>();
        railDelete = GameObject.Find("RailDelete").GetComponent <BackGroundbutton>();

        railWay.SetClick(true);
    }
Esempio n. 2
0
    void Update()
    {
        if (railWay.isClick && railWay.index == 0)
        {
            index         = 1;
            railWay.index = 1;
        }
        if (railCreat.isClick && railCreat.index == 0)
        {
            index           = 2;
            railCreat.index = 1;
        }
        if (railDelete.isClick && railDelete.index == 0)
        {
            index            = 3;
            railDelete.index = 1;
        }

        switch (index)
        {
        case 1:
            railCreat.SetClick(false);
            railDelete.SetClick(false);
            railCreat.index  = 0;
            railDelete.index = 0;
            break;

        case 2:
            railWay.SetClick(false);
            railDelete.SetClick(false);
            railWay.index    = 0;
            railDelete.index = 0;
            break;

        case 3:
            railCreat.SetClick(false);
            railWay.SetClick(false);
            railCreat.index = 0;
            railWay.index   = 0;
            break;
        }
    }