// Use this for initialization private void Start() { workerPrice = worker.GetComponent <TroopsWorker>().price; BackGroundUI.money += startingGoldAmmount; BackGroundUI.maxWorkersAmmount += workersToCreate; db = GameObject.FindGameObjectWithTag("MainUI").GetComponent <BackGroundUI>(); }
private void OnEnable() { curMiningTime = 0; db = GameObject.FindGameObjectWithTag("MainUI").GetComponent <BackGroundUI>(); db.intersection = 0; currentGoldAmmount = availableGoldAmmount; ongoldDiggit = false; }
private void OnEnable() { troopsSpawnPosition = transform.position; troopsSpawnPosition.z += 1.5f; BackGroundUI.maxWorkersAmmount += workersAmmount; BackGroundUI.maxSoldierAmmount += troopsAmmount; db = GameObject.FindGameObjectWithTag("MainUI").GetComponent <BackGroundUI>(); db.intersection = 0; }
private void OnEnable() { curHealth = startHealth; nav = GetComponent <NavMeshAgent>(); nav.speed = moveSpeed; db = GameObject.FindGameObjectWithTag("MainUI").GetComponent <BackGroundUI>(); constructing = false; choosedBuilding = null; BackGroundUI.currentWorkersAmmount++; }