Exemple #1
0
 // Use this for initialization
 private void Start()
 {
     workerPrice                     = worker.GetComponent <TroopsWorker>().price;
     BackGroundUI.money             += startingGoldAmmount;
     BackGroundUI.maxWorkersAmmount += workersToCreate;
     db = GameObject.FindGameObjectWithTag("MainUI").GetComponent <BackGroundUI>();
 }
Exemple #2
0
 private void OnEnable()
 {
     curMiningTime      = 0;
     db                 = GameObject.FindGameObjectWithTag("MainUI").GetComponent <BackGroundUI>();
     db.intersection    = 0;
     currentGoldAmmount = availableGoldAmmount;
     ongoldDiggit       = false;
 }
Exemple #3
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 private void OnEnable()
 {
     troopsSpawnPosition             = transform.position;
     troopsSpawnPosition.z          += 1.5f;
     BackGroundUI.maxWorkersAmmount += workersAmmount;
     BackGroundUI.maxSoldierAmmount += troopsAmmount;
     db = GameObject.FindGameObjectWithTag("MainUI").GetComponent <BackGroundUI>();
     db.intersection = 0;
 }
Exemple #4
0
 private void OnEnable()
 {
     curHealth       = startHealth;
     nav             = GetComponent <NavMeshAgent>();
     nav.speed       = moveSpeed;
     db              = GameObject.FindGameObjectWithTag("MainUI").GetComponent <BackGroundUI>();
     constructing    = false;
     choosedBuilding = null;
     BackGroundUI.currentWorkersAmmount++;
 }