Пример #1
0
 public override void PostExposeData()
 {
     base.PostExposeData();
     Scribe_Deep.Look(ref pawn, PawnSaveKey, this);
     if (Scribe.mode == LoadSaveMode.PostLoadInit)
     {
         BackCompatibility.ImportantPawnCompPostLoadInit(this);
     }
 }
Пример #2
0
 public override void PostExposeData()
 {
     base.PostExposeData();
     Scribe_Deep.Look <ThingOwner <Pawn> >(ref this.pawn, this.PawnSaveKey, new object[]
     {
         this
     });
     if (Scribe.mode == LoadSaveMode.PostLoadInit)
     {
         BackCompatibility.ImportantPawnCompPostLoadInit(this);
     }
 }