public override void PostExposeData() { base.PostExposeData(); Scribe_Deep.Look(ref pawn, PawnSaveKey, this); if (Scribe.mode == LoadSaveMode.PostLoadInit) { BackCompatibility.ImportantPawnCompPostLoadInit(this); } }
public override void PostExposeData() { base.PostExposeData(); Scribe_Deep.Look <ThingOwner <Pawn> >(ref this.pawn, this.PawnSaveKey, new object[] { this }); if (Scribe.mode == LoadSaveMode.PostLoadInit) { BackCompatibility.ImportantPawnCompPostLoadInit(this); } }