Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (!mouse.isOver)
     {
         if (once)
         {
             playBG();
             once = false;
         }
         if (Time.time > nowTime)
         {
             playSE();
             randomTime();
             nowTime = ranTime + Time.time;
         }
         if (Time.timeSinceLevelLoad > timer2)//原本是Time.time
         {
             print(123);
             playBG();
             timer2 += 16.0f;//原本是timer2+=Time.time
         }
     }
     else
     {
         BGM.Stop();
         BGSE.Stop();
     }
 }
Пример #2
0
 void playSE()
 {
     BGSE.PlayOneShot(meowSE, 0.02f);
 }