// Update is called once per frame void Update() { if (!mouse.isOver) { if (once) { playBG(); once = false; } if (Time.time > nowTime) { playSE(); randomTime(); nowTime = ranTime + Time.time; } if (Time.timeSinceLevelLoad > timer2)//原本是Time.time { print(123); playBG(); timer2 += 16.0f;//原本是timer2+=Time.time } } else { BGM.Stop(); BGSE.Stop(); } }
void playSE() { BGSE.PlayOneShot(meowSE, 0.02f); }