void Start() { bgMusic = FindObjectOfType <BGMusicScript>(); ScoreKeeper.isFinished = false; StartCoroutine("LoseTime"); isPaused = false; }
private void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }
void Start() { jumpSource = GameObject.Find("JumpSource").GetComponent <AudioSource>(); destroyBrickSource = GameObject.Find("DestroyBrickSource").GetComponent <AudioSource>(); coinSource = GameObject.Find("CoinSource").GetComponent <AudioSource>(); itemSource = GameObject.Find("ItemSource").GetComponent <AudioSource>(); growSource = GameObject.Find("GrowSource").GetComponent <AudioSource>(); deathSource = GameObject.Find("DeathSource").GetComponent <AudioSource>(); oneUpSource = GameObject.Find("OneUpSource").GetComponent <AudioSource>(); warpSource = GameObject.Find("WarpSource").GetComponent <AudioSource>(); shrinkSource = GameObject.Find("ShrinkSource").GetComponent <AudioSource>(); shrinkSource.time = 1; shrinkSource.pitch = -1; bgMusic = FindObjectOfType <BGMusicScript>(); DontDestroyOnLoad(gameObject); }
void Start() { bgMusic = FindObjectOfType <BGMusicScript>(); exitCollider = GameObject.Find("Exit").GetComponent <BoxCollider2D>(); wasTimeAdded = false; }