Ejemplo n.º 1
0
 void Start()
 {
     bgMusic = FindObjectOfType <BGMusicScript>();
     ScoreKeeper.isFinished = false;
     StartCoroutine("LoseTime");
     isPaused = false;
 }
Ejemplo n.º 2
0
 private void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(this.gameObject);
         return;
     }
     else
     {
         instance = this;
     }
     DontDestroyOnLoad(this.gameObject);
 }
Ejemplo n.º 3
0
    void Start()
    {
        jumpSource         = GameObject.Find("JumpSource").GetComponent <AudioSource>();
        destroyBrickSource = GameObject.Find("DestroyBrickSource").GetComponent <AudioSource>();
        coinSource         = GameObject.Find("CoinSource").GetComponent <AudioSource>();
        itemSource         = GameObject.Find("ItemSource").GetComponent <AudioSource>();
        growSource         = GameObject.Find("GrowSource").GetComponent <AudioSource>();
        deathSource        = GameObject.Find("DeathSource").GetComponent <AudioSource>();
        oneUpSource        = GameObject.Find("OneUpSource").GetComponent <AudioSource>();
        warpSource         = GameObject.Find("WarpSource").GetComponent <AudioSource>();
        shrinkSource       = GameObject.Find("ShrinkSource").GetComponent <AudioSource>();
        shrinkSource.time  = 1;
        shrinkSource.pitch = -1;

        bgMusic = FindObjectOfType <BGMusicScript>();

        DontDestroyOnLoad(gameObject);
    }
Ejemplo n.º 4
0
 void Start()
 {
     bgMusic      = FindObjectOfType <BGMusicScript>();
     exitCollider = GameObject.Find("Exit").GetComponent <BoxCollider2D>();
     wasTimeAdded = false;
 }