// Handle all Group to Prefab imports, also will handle MetaData cleanups for models in future static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { foreach (string str in importedAssets) { // Auto Import Groups if (str.Contains(".b2ug")) { B2U_Utils.GroupToPrefab(str); } if (str.Contains(".b2us")) { B2U_Utils.SceneToPrefab(str); } } }