internal static AvatarConfigurationStage CreateStage(string assetPath, AvatarEditor avatarEditor)
        {
            AvatarConfigurationStage stage = CreateInstance <AvatarConfigurationStage>();

            stage.Init(assetPath, avatarEditor);
            return(stage);
        }
Пример #2
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 static AvatarEditorWindow()
 {
     mData = AvatarEditor.GetData();
     if (mData == null)
     {
         mData = new List <Avatar>();
     }
 }
Пример #3
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 void Load()
 {
     AvatarEditor.GetData();
 }
Пример #4
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 void Save()
 {
     AvatarEditor.Save();
 }
 private void Init(string modelAssetPath, AvatarEditor avatarEditor)
 {
     m_AssetPath    = modelAssetPath;
     m_AvatarEditor = avatarEditor;
 }
Пример #6
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 public void Init(AvatarEditor AE, ItemsManager im)
 {
     avatarEditor = AE;
     itemsManager = im;
 }
Пример #7
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 public void Init(AvatarEditor ae, AvatarFileManager af)
 {
     avatarEditor = ae;
     avatarFile   = af;
 }