internal static AvatarConfigurationStage CreateStage(string assetPath, AvatarEditor avatarEditor) { AvatarConfigurationStage stage = CreateInstance <AvatarConfigurationStage>(); stage.Init(assetPath, avatarEditor); return(stage); }
static AvatarEditorWindow() { mData = AvatarEditor.GetData(); if (mData == null) { mData = new List <Avatar>(); } }
void Load() { AvatarEditor.GetData(); }
void Save() { AvatarEditor.Save(); }
private void Init(string modelAssetPath, AvatarEditor avatarEditor) { m_AssetPath = modelAssetPath; m_AvatarEditor = avatarEditor; }
public void Init(AvatarEditor AE, ItemsManager im) { avatarEditor = AE; itemsManager = im; }
public void Init(AvatarEditor ae, AvatarFileManager af) { avatarEditor = ae; avatarFile = af; }