Пример #1
0
    void saveScene()
    {
        EditorApplication.SaveScene(scenePath);
        lastSaveTimeScene = DateTime.Now;
        isStarted         = true;
        if (showMessage)
        {
            Debug.Log("AutoSave saved: " + scenePath + " on " + lastSaveTimeScene);
        }
        AutoSave repaintSaveWindow = (AutoSave)EditorWindow.GetWindow(typeof(AutoSave));

        repaintSaveWindow.Repaint();
    }
    public static void LoadPreferences()
    {
        if (AutoSavePreferences.autosaveEnabled)
        {
            if (timer == null)
            {
                timer          = new System.Timers.Timer();
                timer.Interval = AutoSavePreferences.saveInterval;
                timer.Elapsed += new  ElapsedEventHandler(timerFired);
                timer.Start();
            }
            else
            {
                if (timer.Interval != AutoSavePreferences.saveInterval)
                {
                    timer.Interval = AutoSavePreferences.saveInterval;
                }
            }
        }
        else
        {
            if (timer != null)
            {
                timer.Stop();
                timer.Dispose();
                timer = null;
            }
        }
        EditorApplication.hierarchyWindowChanged -= HierarchyChanged;
        EditorApplication.playModeStateChanged   -= playModeChanged;
        EditorApplication.hierarchyWindowChanged += HierarchyChanged;
        EditorApplication.playModeStateChanged   += playModeChanged;


        if (instance != null)
        {
            instance.Repaint();
        }
    }
Пример #3
0
    void saveScene()
    {
        if (EditorApplication.isPlaying)
        {
            return;
        }

        Scene activeScene = SceneManager.GetActiveScene();

        EditorSceneManager.SaveScene(activeScene);
        lastSaveTimeScene = DateTime.Now;
        isStarted         = true;
        AutoSave repaintSaveWindow = (AutoSave)GetWindow(typeof(AutoSave));

        repaintSaveWindow.Repaint();
        if (showMessage)
        {
            Debug.Log("AutoSave saved: " + scenePath + " on " + lastSaveTimeScene);
        }
    }