static void CreateWindow() { //Rect rect = new Rect(400, 400, 300, 400); //AudioWindowEditor window = EditorWindow.GetWindowWithRect(typeof(AudioWindowEditor), rect) as AudioWindowEditor; AudioWindowEditor window = EditorWindow.GetWindow <AudioWindowEditor>("音效管理"); window.Show(); }
static void AudioManager() { //EditorAudioWindow editorWindow = GetWindowWithRect<EditorAudioWindow>(new Rect(400, 400, 300, 400)); AudioWindowEditor editorWindow = EditorWindow.GetWindow <AudioWindowEditor>("音频管理器"); editorWindow.minSize = new Vector2(200, 200); editorWindow.Show(); }
static void CreateWindow() { Debug.Log("SHOW"); Rect rect = new Rect(400, 400, 400, 400); /*AudioWindowEditor window = EditorWindow.GetWindowWithRect(typeof(AudioWindowEditor), rect) as AudioWindowEditor;*/ AudioWindowEditor window = EditorWindow.GetWindow <AudioWindowEditor>("音效管理"); window.Show(); }
static void CreateWindow() { //此方法创建的窗口不可伸缩 //Rect rect = new Rect(400,400,600,600); //AudioWindowEditor audioWindow = EditorWindow.GetWindowWithRect(typeof(AudioWindowEditor),rect) as AudioWindowEditor; //可伸缩窗口 AudioWindowEditor audioWindow = EditorWindow.GetWindow <AudioWindowEditor>("音频管理"); audioWindow.Show(); }
static void CreateWindow() { // method 1 // Rect rect = new Rect(400, 400, 400, 400); // test window2 = EditorWindow.GetWindowWithRect(typeof(test), rect) as test; // window2.Show(); // method 2 AudioWindowEditor window = EditorWindow.GetWindow <AudioWindowEditor>("音效管理"); window.Show(); }
static void CreateWindow() { AudioWindowEditor window = EditorWindow.GetWindow <AudioWindowEditor>("音效管理"); window.Show(); }