Пример #1
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 public AudioTriggerRTPCArgs(AudioTriggerEventType evtType, float value,
                             UnityEngine.GameObject target, int transition) : base(target, evtType)
 {
     IsGlobal   = (target == null);
     Value      = value;
     Transition = transition;
 }
Пример #2
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 internal void Subscribe(AudioTriggerEventType triggerType, AudioTriggerBase.Trigger handler)
 {
     Subscribe(AkUtilities.ShortIDGenerator.Compute(triggerType.ToString()), handler);
 }
Пример #3
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 public AudioTriggerArgs(UnityEngine.GameObject target, AudioTriggerEventType evtType)
 {
     Target    = target;
     EventType = evtType;
 }
Пример #4
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 public static AudioTriggerArgs CreateDefault(AudioTriggerEventType evtType, UnityEngine.GameObject target = null)
 {
     return(new AudioTriggerArgs(target, evtType));
 }
Пример #5
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 public AudioTriggerGroupArgs(AudioTriggerEventType evtType, int stateId, UnityEngine.GameObject target) : base(target, evtType)
 {
     StateId = stateId;
 }
Пример #6
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 public static AudioTriggerArgs CreateRTPCArgs(AudioTriggerEventType evtType, float value, UnityEngine.GameObject target = null, int transition = 0)
 {
     return(new AudioTriggerRTPCArgs(evtType, value, target, transition));
 }