public AudioTriggerRTPCArgs(AudioTriggerEventType evtType, float value, UnityEngine.GameObject target, int transition) : base(target, evtType) { IsGlobal = (target == null); Value = value; Transition = transition; }
internal void Subscribe(AudioTriggerEventType triggerType, AudioTriggerBase.Trigger handler) { Subscribe(AkUtilities.ShortIDGenerator.Compute(triggerType.ToString()), handler); }
public AudioTriggerArgs(UnityEngine.GameObject target, AudioTriggerEventType evtType) { Target = target; EventType = evtType; }
public static AudioTriggerArgs CreateDefault(AudioTriggerEventType evtType, UnityEngine.GameObject target = null) { return(new AudioTriggerArgs(target, evtType)); }
public AudioTriggerGroupArgs(AudioTriggerEventType evtType, int stateId, UnityEngine.GameObject target) : base(target, evtType) { StateId = stateId; }
public static AudioTriggerArgs CreateRTPCArgs(AudioTriggerEventType evtType, float value, UnityEngine.GameObject target = null, int transition = 0) { return(new AudioTriggerRTPCArgs(evtType, value, target, transition)); }