protected SpriteRenderer sprite; //Declare a SpriteRenderer variable to holds our SpriteRenderer component public void Awake() { speed = 5f; health = 3; luck = 1; cooldown = 6f; currentCD = 0; sprite = GetComponent <SpriteRenderer>(); //Set the reference to our SpriteRenderer component playerX = sprite.bounds.extents.x; //find length of sprite (from center to xbound) maxX = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, Camera.main.transform.position.z)).x; //get maxX bound of screen anim = GetComponent <Animator>(); //gets animator to change anim on left right idle curHealth = health; gameManagerObject = GameObject.Find("GameManager"); gameManager = gameManagerObject.GetComponent <GameManager>(); audioManagerGameObject = GameObject.Find("AudioManagerGame"); audioManagerGame = audioManagerGameObject.GetComponent <AudioManagerGame>(); sRenderer = GetComponent <SpriteRenderer>(); }
private void Awake() { audio = GameObject.Find("AudioManager").GetComponent <AudioManagerGame>(); trail = GetComponent <TrailRenderer>(); line = GetComponent <LineRenderer>(); }
private void Awake() { audio = GameObject.Find("AudioManager").GetComponent <AudioManagerGame>(); }